Performance Data

Hardware Benchmarks

Transparent performance metrics across real-world devices. Our optimization pipeline ensures consistent 60 FPS experiences on both mobile and desktop platforms.

58.8fps
Average FPS

Across all tested devices

1.2sec
Load Time

Initial model load (4G)

<320MB
Memory Usage

Peak mobile usage

<32calls
Draw Calls

Per frame maximum

Frame Rate Analysis

FPS Across Devices

Detailed Results

Device Specifications

Device FPS Triangles Draw Calls Memory Rating
iPhone 15 Pro 60 2.4M 12 180MB Excellent
iPad Pro M2 60 4.8M 18 320MB Excellent
MacBook Air M3 60 8.2M 24 512MB Excellent
Samsung S24 Ultra 58 2.1M 11 195MB Excellent
Pixel 8 Pro 55 1.8M 10 210MB Very Good
Desktop RTX 4080 60 12.5M 32 1.2GB Excellent

How We Achieve This

Optimization Pipeline

Instanced Rendering

Batch similar geometry into single draw calls, reducing GPU overhead by up to 80% for complex assemblies with repeated components.

Occlusion Culling

GPU-driven occlusion queries skip rendering of hidden geometry, maintaining high frame rates even in complex interior scenes.

Texture Atlasing

Consolidate multiple textures into single atlases to minimize state changes and maximize GPU cache efficiency.

Async Loading

Progressive mesh streaming with priority-based loading ensures smooth interaction during initial scene population.

Performance Benchmark Visualization
TEST: AUTOMOTIVE CONFIGURATOR RESOLUTION: 4K SHADOWS: ENABLED

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